![]() ![]() Liquid types are any Slimes and are quite common. Orb of Unity - earned by defeating Liquid or Swarm type enemies.Orb of Immortality - the Orb of Immortality is earned by defeating chapter bosses such as killing the Lich.The more enemies in the fight, the higher the drop chance of the Orb of Expansion. Vampire Mansions placed beside Villages will spawn a vampire and four Ghouls, giving players a chance to earn the Orb of Expansion. Orb of Expansion - Can be earned by killing more than four monsters in a single fight.Bandits are a good living enemy that will appear for every two Villages that are placed on the loop. Orb of Evolution - can be obtained by killing enemies that are consider Living or Plant types.Chests that spawn from Battlefields are a great source for this. Orb of Crafts - can be earned by defeating Artificial and Object type enemies.Pitiful Remains can drop from Vampire and Undead enemies from the second level onward. Orb of Afterlife - made by earning 10 Pitiful Remains.A good creature to farm for these are Dark Slimes which can be created by destroying a Goblin Camp while a Goblin is still on the tile. Astral Orb - earned by defeating Mage and Cosmic type enemies.Orb of Expansion: Can be earned by killing more than four monsters in a single fight. Memory Fragments can be earned by overfilling the card deck at the bottom of the screen or by building the Cemetery at camp and placing Cemetery tiles on the loop. Orb of Evolution: Can be obtained by killing enemies that the game considers to be Living or Plant types. Book of Memories - made by earning 10 Memory Fragments.Noticeable Change is earned by using any tile altering combinations, such as placing Meadows beside Rocks to create Blooming Meadows. Metamorphosis - made by earning 20 Noticeable Change.Scrap Metal can also be earned by placing Meadow and Rock cards around a Treasury. Scrap Metal is earned by gather excess weapons and armor and overfilling your inventory. Stable Metal - made by earning 13 Scrap Metal.Large amounts of Preserved Pebbles can be earned by creating a Mountain Peak. Preserved Pebbles can be earned by placing Rock and Moutain tiles or moving through a Cemetary tile. Preserved Rock - made by earning 10 Preserved Pebbles.Stable Branches are earned by passing through Grove tiles. Stable Wood - made by earning 12 Stable Branches.Complete Food Supplies can also be earned by fighting on Battlefields. Rations are earned each time a Meadow tile is placed on the level. Food Supply - made by earning 12 Rations. ![]()
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